Nine Worlds: Earth

The following is a summary of a role-playing game. People with no interest in them will probably want to move along now. This isn’t the blog entry you’re looking for.

I’d intended to write up my portion of the Nine Worlds game of last week sometime last week, but I didn’t. Prompted by Ed’s write up of his own portion of the game, I’m either inspired or shamed into action…

Too bad I don’t (as per Amber) get points for doing so, eh?

So we left Cyrus in the process of exiting the Jovian atmosphere and traveling to Earth with Milo Icarius. Milo was, as mentioned, a lead weapons designer for Zeus.

The first portion of the game involved the two week trip from Jupiter to Earth. Not willing to risk being contacted by Aegis agents, Cyrus choose to go straight to Earth without stopping anywhere. Thus, he spent most of the journey talking with Milo, learning about what it was like working as a weapons designer for Zeus and talking about his plans.

Cyrus is, as I’ve mentioned previously, a bit of a revolutionary. In a universe where each planet is ruled by a god, he believes that the planets should be democracies. Inconveniently for his hopes, the solar system is in the midst of a cold war between the Titans and the Eternals–two groups of deities. Also inconveniently, the order of the universe requires that each planet be linked to one individual ruler who gains considerable power as a result. Cyrus is trying to work out a way to allow a democracy in this situation, and he’s got some ideas, but it’s not fully worked out.

For the moment, he’s simply attempting to create a society that can pull down the Eternals and simultaneously defend planets against the Titans who will undoubtedly take advantage of the confusion that a revolution will cause.

A more sensible person would probably start by creating or joining a secret society. Cyrus, being an engineer, decided to start by creating a lab. What sort of lab? One focused on the creation of telluric weapons–the Nine Worlds’ equivalent of WMD’s.

Milo listened politely about Cyrus’ plans, but doesn’t really care. He’s more interested in finally being able to create things that he’s interested in rather than having goals dictated by the Jovian bureaucracy.

When they reached Earth, arriving at Europa Major (Earth’s spaceport which appears at random locations on the planet), Cyrus began putting his plans into motion.

Buying a deserted warehouse in Pittsburgh, Pennsylvania (his hometown), Cyrus used his contacts to arrange the purchase of Nine Worlds and 21st century Earth style lab equipment. Then he started up his lab.

Though initially more interested in exploring Cyrus’ CAD software, Milo was eventually lured back into creating telluric weapons by the fact that Cyrus started working on one himself (and asked questions about Milo’s designs).

They could only go so far however without obtaining orichaulkum, a metal that is hidden by illusion on Earth, but used commonly in devices among the Nine Worlds. Not being able to import it, they used Cyrus’ spacecraft (the “Ben Franklin”) to fly to Greece and mine orichaulkum there.

Interestingly, they were not the only ones looking orichaulkum. With the metal, they also found one of the hundred handed ones and a cyclops. Milo immediately befriended the cyclops (one of those who created Zeus’ lightening in myth and his telluric weapons in the game), leaving Cyrus to talk to the hecaton.

It turned out that the cyclops was there by force and wanted to escape while the hecaton was his keeper and was there under orders from Hades.

Cyrus is, as I mentioned, something of a revolutionary and isn’t particularly keen on the idea of enforced servitude. On the other hand he’s smart enough to realize that he’s not powerful enough to take on a hecaton.

Thus, rather than attacking the hecaton, he deliberately caused a cave-in, burying the hecaton in tons of rock. In game terms, he started a conflict with the wall rather than a creature that could undoubtedly destroy him.

After that, Cyrus, Milo, and the cyclops raced to his ship with the ore and introduced the cyclops to designing with modern technology at the lab.

So by the end of that game, Cyrus has good reason to fear the attentions of:
1. Zeus: In the form Aegis (his agents) for freeing Milo Icarius and probably for bringing in the cyclops as well.
2. Hades: The cyclops and the hecaton were on a mission for Hades when Cyrus interrupted them.
3. Prometheus: While Prometheus doesn’t rule so much as let things happen as they will, the knowledge that Cyrus is creating the Nine Worlds’ equivalent of nuclear weapons has the potential to move him or the Illuminati (a secret society that acts his agents) to action.

Not to mention
4. Ares: Early in the first game Cyrus smuggled Earth technology to rebels on Mars.

At this rate, he could have reason to fear the primarch (ruler) of each of the Nine Worlds within two or three games.

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