Posted by Jim at March 13th, 2004
Almost everybody I gamed with in college and high school is now within driving distance.
One would think that I would be inundated with opportunities to game and nights filled with planning a campaign. Unfortunately, that’s not happening.
Two things are in the way. One of them is school. I generally take 2 graduate level courses in information systems each semester for my masters. Between attending classes (both evening classes) and working on schoolwork, this takes a lot of time.
The other reason is children. By the time I’m done with classes and homework, I can’t really leave my wife to a third night of solo child care per week.
Not with two toddlers in the house.
That doesn’t stop me from thinking about gaming. I’ve got two campaigns that I want to run. I’ve mentioned them before, but just to show that I’m still thinking about them, here they are:
1. Thousands of years ago, a small part of humanity turned a corner in human evolution, developing telepathy, telekenesis, clairvoyant, and teleportation. They managed to create a civilization and eventually leave Earth. That civilization grew into a civilization that spanned many star systems.
The players would play the soldiers, diplomats, and scientists (physical and social) that are part of the Earth’s embassy staff. Stationed in an old arcology, they watch as the civilization splinters, sending out teams to preserve what they can. Of course, some people don’t see much difference between preservation and stealing.
Ideally, I’d like this campaign to have some of the feel of Babylon 5. Earth would be new to space, but not completely inexperienced. Earth’s people would be trained in psi, but without the thousands of years of associated tradition.
2. In all honesty, the second idea originated as an “Over the Edge” ripoff.
The US government blocked off land somewhere in Iowa (or is it in Nebraska? Idaho?) during the 1950’s. Few know for sure what goes on behind the barbed wire, but it looks like a city, complete with high rises, suburbs and apartment buildings.
Observant people notice that the skyline changes unpredictably, staying close to, but not precisely consistent with the days and years before.
People on the inside know it’s some kind of anomaly of quantum mechanics. This piece of land exists in more than one universe. At any given moment, a different piece of a different version of this same city could appear. Certain streets, alleyways, and halls lead to parallel universes.
The US government uses the city in a variety of ways.
a. Technology Gathering: Devices from parallel universes can be useful
b. Product Testing: Certain companies have been allowed to rent the city to test a new product that they don’t want to risk on the general population. Of course, it might only be parallel US governments that do this.
c. Science: Researchers want to find out why the city exists and why it continues to exist.
d. Prison: It’s hard to find a better place to put someone you definitely want to get rid of, but not directly kill. Cold War spies, people with inconvenient ideas, and People-Who-Know-Too-Much live here. Some people with life sentences (or death sentences) were offered the alternative of serving the government here instead.
Players might play just about anything. Ideas I like include government reps (military, FBI, bureaucrats), visiting corporate types, scientists, or prisoners. I’m also not against the idea of people playing themselves or even characters from other campaigns–provided the campaign is not Amber or generally of the swords and sorcery genre.